I’m a software engineer with over 14 years of experience across diverse mobile platforms, with a strong focus on Android OS. Currently based in Gothenburg, Sweden, I work at Haleytek, where I help develop a modular, Android-based infotainment platform powering multiple Geely brand vehicles.
My journey with AOSP-based automotive software began in 2018 at CEVT (a Geely subsidiary), where I worked on the Android-powered infotainment system for Lynk & Co. Prior to that, I developed a lightweight, cross-platform 3D game engine in C++ and OpenGL ES 2.0, along with several games built on top of it—sharpening my skills in performance tuning, memory optimization, and graphics rendering.
Earlier in my career, I designed and built mobile apps for finance and e-commerce, working with Java, Objective-C, and C# across Android, iOS, and Windows platforms.
While my core expertise lies in mobile and embedded development, my experience spans the entire stack—from hardware integration and HALs to cloud-connected services. I’m passionate about performance, scalability, and always looking for ways to improve systems beyond the boundaries of my immediate role.